'Tis the season once again for all
the creepy crawly things. Between now and the holidays, Capcom is flooding us in downright
scary action-adventure titles: Resident Evil 3: Nemesis for the PSX, RE2 for the N64 and
Game Boy Color, and shortly after the new year we can expect RE: Code Veronica for the
Dreamcast. Kicking things off is Dino Crisis, developed by the same team that brought you
the now classic Resident Evil, and if this game is any indication, it's going to be a big
year indeed.
Dino Crisis puts you on an island research station as Regina,
"an elite member of a special task force," alongside her teammates Rick and Gail
(Don't make fun of his name. He seems to have a "boy named Sue" kind of thing
going on.). They are investigating a bizarre accident that, gasp!, has loosed a veritable
scourge of nasty dinosaurs on the island. So far things are pretty predictable, and the
story premise is probably the weakest part of this game. Comparisons to Jurassic Park are
so obvious that Rick, the smart-ass tech on your team, comments that "this is just
like that one movie" about a quarter of the way into the ordeal.
These aren't
some Alley-Oop kind of dinosaurs, either. The raptors, pteranodons, and omnipresent
tyrannosaurus rex you meet along the way aren't going to just hiss and scratch, and they
certainly aren't throwing eggs at you. Nope, these guys work to grab your little rag doll
body and shake every bit of life out of it. They come running, jumping, thrashing tails,
and springing from ceilings, closets, and just about anywhere else they can hide out. The
jump factor on Dino Crisis is first rate.
And everything
looks pretty nice, too. The dino motion is stellar, and the overall graphic quality is
excellent. While the game showcases the limits of the PSX in the form of blocky hands with
finger textures, and completely motionless faces, the quality of the textures and body
motion, as well as the complete lack of any clipping or glitches, makes Dino Crisis very
pretty. This is by far the closest that Capcom has gotten to making a truly cinematic game
during actual play. The screen is completely blank and uncluttered. There is no need
throughout the game for any on-screen displays, either, although the addition of a map
button would have been very nice. The clear view of the action, coupled with an amazing
camera provides visuals that really liven the game. I don't think I've ever seen a better
camera. At no point is the character lost or put into an awkward view. Also, the dolly
shots from either behind or in front of Regina are just a pleasure to see. There is no
doubt that the suspense and surprise that the game creates would be impossible to pull off
without such a stellar combination of graphic quality and camera.
It is important for Dino Crisis to be so concerned with the visuals of the
gameplay because it is clearly aimed at adults who are not so quick to suspend their
disbelief. What is almost as incredible as the camera mechanics, is the fact that Dino
Crisis is truly an "adult" game, but without most of the blood, guts, and boob
shots that usually go with that moniker. Regina, while not an unpleasant sight, is clad in
a utilitarian outfit. Of course, playing the game over and over will unlock such
delightful costumes as the cavewoman outfit, but that's what replay goodies are for, and
even in such a get-up she is not bursting out of her clothing. Dino Crisis also does not
rely on excessive gore. Sure, you have to shoot dinosaurs a lot to kill them, and they
spray a good amount of blood on the walls and floor, and nothing's dead until you see the
puddle beneath them, but these effects don't come off as gratuitous.
Rather than relying on the old standards for "maturing" video
games, Dino Crisis builds a mentally stimulating and challenging method of play. The game
is full of little logic puzzles, topographical challenges, and decoding. To unlock many
doors you must have a Digital Door Key (DDK). After collecting both keys you must decode a
password from the DDK unit. The codes get more complex and difficult as you progress.
There are several computer interfaces that you must use to forge an ID or program a key
chip, and in these instances you are presented with a pattern puzzle, where you must get
several pieces to line up in the right way. There are a couple of different types of this
game sprinkled throughout. At times you must work a cargo hook to move large crates out of
your way. To manipulate the crates, you must "program" the hook using the unique
system in the hook controller. The amount of interaction with computers and solving logic
puzzles brings Dino Crisis into the realm of such adult computer titles as System Shock 2.
You will definitely need a pad and pencil to finish this game.
While the game is typically short (think a good 10-12 hours for the first
time through, less if youre an action-adventure fan), there are lots of replay
possibilities. Not only can you acquire new weapons, but you can open up the fatigues,
cavewoman, and "Rocky Horror Picture Show" costumes (yep, that last one looks
like the infamous red and black transvestite ensemble). If you beat it in under five hours
you can play "Operation: Wipe Out" where you are given a time limit and a target
number of dinos to exterminate. In addition, there are several major branching points
within the game that you can revisit to make a different decision. While none but the last
of these different story paths change the outcome of the game, they present different
types of challenges.
But would you want to replay Dino Crisis? I think so. The game is quite difficult,
especially the first time through, so there is a certain pleasure to be derived from
repeating sections and flying right through them. Also, the way the game is set up, it
flows very smoothly. All of the dialogue is spoken, and the voice acting isn't half bad,
so there are no dull periods of paging through information, which replay more tolerable
when trying to explore all six different endings. The payoff is there, so why not give it
another spin?
There aren't many areas where Dino Crisis falls short. Unfortunately, the story is so
bad that it isn't as initially involving as many others. The bulk of the dinosaurs you
fight are the same type of raptor-thing, although they do get more difficult as you
progress. It would have been nice to see a triceratops or something else. The scenery is
fairly monotonous. All of the game takes place within the research facility, so there's
not a whole lot of variety. But, as with most really good games, Dino Crisis' faults lie
in the potential of the concept that is obvious, but unfulfilled.
Overall, this game definitely has my endorsement. If you've loved Resident Evil or
Silent Hill, you'll dig Dino Crisis. And it's worth it to hurry out and pick up a copy;
the first 500,000 copies include a demo of RE3 that is to die for. But even if you can't
get one with the extras, Dino Crisis will not disappoint. In a genre that's advancing
exponentially, Dino Crisis is big, screeching, paleolithic leap forward.
--Shawn Rider