"Oh, dear what can the matter
be? Johnnys so long at the fair!"
In the most
horrific interpretation of that old North Sea favorite, Johnny didnt go to just any
fair: He went to the creepy, crawley, and just plain ooogy world of Kiss Psycho Circus:
The Nightmare Child. Based on Todd McFarlanes comic series, KPC brings our favorite
dino-rockers back to life as "gods" of a twisted world filled with demons, big
weapons, and scary monsters. Oooooh, feel me shake in my platform biker boots.
Im sorry, I dont usually like jumping on the bandwagon, and
Ive got a love for kitsch that rivals John Waters, but Im so not into KPC.
Why? Is it the buttrock? Nope, I have a soft spot for the hair bands. The return of the
make-up, after Kiss went so respectable in the 80s? Nope, "Lets Put the X in
Sex" killed that facade. Is it how Todd McFarlane is one of the most annoying
hypocrites in comics, draws pretty cool, but couldnt write himself out of a paper
bag? Well, sort of. Mainly, its the fact that KPC is a crappy game. Its
terrible.
For a moment
lets disregard all of the flaws in KPC and justify this three star rating. KPC is an
utterly predictable and run-of-the-mill first person shooter. You play an avatar of one of
the four gods, The Celestial Being, The Beast King, The Demon, and The Starbearer. Each of
these are deifications of the core members of Kiss, Paul, Gene, Peter and Ace. You play
through four major games, gathering the armor and weapons of each of the gods, until
youve finally defeated the game and learned the secrets of the Nightmare Child.
The progression is pretty much like the rest of the early FPS games
you run around, pick up weapons, ammo, power-ups, items, and shoot everything in your way.
Occasionally youre confronted with frustrating jumping sections and you pull a lot
of levers to open new areas. As I said, its all pretty much par for the course. The
graphics are built on the LithTec engine, which is not a bad thing, but they arent
anything spectacular. Third Law has done a pretty good job recreating the style of Todd
McFarlanes drawings, so the scenery isnt too bad. But again, its not too
special either. The sound is pretty good, but there isnt nearly enough Kiss in it
their songs pop up occasionally in special areas. For the most part, its
pretty bad synth-guitar mood music.
The story is
pretty shoddy, too. Most of the game revolves around gathering the lost gear of the gods,
and turning your avatar into a complete avatar, all decked out in platform boots and
spikey shoulder pads. The game would have been much more interesting if you were rifling
through cluttered dressing rooms and decimated hotel suites to find Pauls lost
cod-piece. Then, at least, the monsters would have been interesting you could have
fought rabid fans and hungover groupies, which would be much more interesting than
headless slasher things, flame-throwing monster dogs, and scary clowns. Whats up
with McFarlane and his scary clowns? He must really have some issues to deal with from
childhood.
The weapons are pretty much uninteresting. You have the Thorn Blade, a
basic machete-type weapon; the Zero gun, your quick but not as devastating machine gun;
the chain gun, which is like a big shotgun; an energy weapon that kind of works like
grenades; and the Star something or other, which vaporizes several enemies at once. In
addition, you get a whip that can be used to move around levels and kill things.
The level design is
basic. You move through circus, bar, cathedral, and other common settings. The levels
arent that complex, and for the most part it is very simple to advance from one part
to another. You might have to kill a slew of Headless slashers, or you might have to trip
a switch, but either way you will advance in a pretty linear fashion. The levels are
fairly big, with three or four parts to each one. There are also quite a few levels in
each game, making the single player mode a decent length. But everything's too dark,
forcing you to up your gamma levels and make the textures look way pixelated.
Online multiplayer supports standard modes, such as death match and, I
believe, capture the flag. After many days of effort, I could never find a server that
supported the game. The GameSpy support is supposed to be forthcoming, and Third Law is
currently developing a multiplayer patch to give us more maps and skins to play. But right
now the only way to find servers is through discussion groups, and everything I found
seemed to be down when I tried to connect. Thats really too bad, because Im
always game for some online fragfest.
But thats
also just the beginning of my woes with KPC. The game is just plain buggy. Every once in
awhile you just wish they would have delayed a title a little longer to iron out the bugs.
The first time I ran it things went great. No problems. I went to load up my saved game
later on, and it couldnt load the file. I remained calm. The last session had been
late at night; maybe I screwed something up. I started from the autosave. The game
immediately crashed my whole computer. I rebooted, reloaded, and tried to load the
quicksave. Same problem. I decided Id see if there were documented problems.
The Third Law website is quite good, and they seem to be committed to
support KPC, which is good. They have their hands full. I didnt find documentation
about my problem, but I did find a beta patch that was supposed to fix a handful of known
bugs. So I downloaded and installed. I tried to restart my game from my previous save
files no luck. Same total system crash. I eventually started over from the
beginning. I saved. Later on I reloaded from my save file and I thought everything was
good.
The next day I went
on a massive KPC rampage. I was killing fat ladies and killer clowns with a vengeance, and
I had almost collected all of Pauls lost wardrobe. I even smiled a little when I
entered the cathedral and "God Gave Rock and Roll To You" started playing.
Simple, straightforward shooters can really be satisfying sometimes. I was at the final
level, final battle, and I decided to save, just in case. The whole thing crashed out. I
was left floating on my desktop. I tried to reload the game and my save file. No luck.
Total system crash. I tried to load the autosave. Still, no luck. I threw up my hands in
frustration. I will never touch this game again until it is released for the Dreamcast.
Its always sad when a game defeats itself because of bugs,
incompatibility, or lack of testing. I dont know which of these is responsible for
KPCs faults, but the game just doesnt work right. Third Law is aware of many
problems, and the patch release should come anytime now, so thats why Im
giving it three stars. If everything worked perfectly, this game would still just be a
rehash of all the other hardcore FPS games youve played like Quake, Wolfenstein,
Doom, and Unreal. Except were used to the nice graphics now, so those arent as
impressive, and there are much better multiplayer setups available now in updated versions
of the aforementioned FPS classics.
If youre a
strictly PC gamer, just pass KPC by. Youd be much better off sticking with UT or
QIII for the fragfest, and the story mode doesnt at all compare to Deus Ex, Half
Life, System Shock 2, Thief, or any of the other really astounding FPS action/adventure
games out there. The folks who should be looking on the bright side are DC owners.
Presumably, the constant hardware setup of the DC should help Third Law get things right,
and the console version wont be as buggy. Also, online multiplayer is planned for
the DC version, and there arent any online multiplayable FPS games out for consoles.
Although QIII will be some big competition, KPC might just be able to find a niche
not in dads office, but in that dank bastion of teenage rebellion, the basement, on
the Dreamcast.