There is no uncertainty that
'tis the season for snowboarding games. MTV Sports Snowboarding and Coolboarders 4
commercials are flooding the airwaves, and now Capcom has thrown their hat into the ring
with Trick'n Snowboarder. While TS incorporates some great new innovations, making it not
your ordinary snowboarding title, it lacks enough in quality and originality to make it
passable for most fans of the genre.
Snowboarding and board sports games have a
special place in my heart. I think of them as very similar to fighting games, except the
competition is not as directly confrontational. Generally, these games are oriented like
race games: you clear a circuit of races and competitions to open new circuits, and
usually new gear and riders. There are generally head-to-head multiplayer options where
you can compete for either best time or trick score, or a combination of the two. Games
following this pattern include ESPN2's Winter X Games ProBoarder and Coolboarders 2 and 3.
What makes snowboarding games better than your average racer is the trick factor. By
performing the right direction and button combinations you can pull off way cool stunts
just like the pros. This is where the fighting game comparison becomes apparent. As in a
fighter, much of the joy of play is in the manual dexterity that is required, and the
satisfaction of developing a skill set to do well at the game. Generally, as with
fighters, much of the quality of the game depends on the depth of the control and fighting
systems. Games that have extremely simple systems get old fast, no matter how flashy the
graphics, and, likewise, games that suffer in visuals can make up for it by excelling in
control.
Capcom
has put its own spin on the genre by building the game around a team filming snowboarding
videos rather than the usual race/competition circuit. The story mode allows you to take
your rider through a series of fim shoots on mountains all over the world. You'll jet from
Japan to Alaska in search of extreme terrain. On the extreme courses you are given a
run-down of the film crew's plans, and instructed to hit certain points off different
obstacles. For example, you may be required to do a flip off the first cliff, and then a
double grab trick in the boulder field. While riding the course you can hear the radio
chatter of the crew, advising each other of your approach. A small window appears in the
upper left of the screen to show you the view from the camera position.
Also
along the way you will compete in half-pipe and big air competitions. Like the extreme
courses, your performance in the contests are captured on film, and you must achieve a
certain goal to get by. As you go from level to level, you encounter a few challengers who
you can then earn as playable characters in the free mode. In addition to opening up
challengers for play, you can enter a code to play Leon, Claire, or the Zombie Cop from
Resident Evil.
In
addition to the story mode are free mode, versus play mode, and edit mode. The free mode
simply allows you to cruise the courses for points without any game constraints. Versus
mode is almost identical to Coolboarders 3 you play split-screen races competing
for either the best time, trick score, or combination of the two. TS also supports the
link cable, so you can play against a friend in full screen, which is a nice option. Edit
mode allows you to edit together the footage that is filmed of you so you can create your
own snowboarding video, and is much more fun in theory than in practice.
The
problem is that while TS makes significant strides by adding a true "story"
mode, it falls either short or mediocre in almost every other area. In all honesty, this
game would have been really incredible if it were competing against Coolboarders 2. The
graphics are not bad, but they are no better than any other snowboarding game. Since the
graphics are so-so, the edit mode and film emphasis suffer. There are four nameless
characters to choose from at the outset, and you can edit together other characters from
these templates. Clothing is provided by Sims and OP, which proves that TS isn't
completely out of touch with the snowboarding world. Even so, there is no indication as to
which boards the characters ride.
The
control is simple, but odd. You have your standard flip, grab and ollie buttons, and the R
and L shoulder buttons spin your board. But to steer you use a combination of the D-pad
and the R and L buttons. The shoulder buttons swivel the board, and the D-pad leans the
rider, which makes it weird steering. The odd directional control is compounded by
strangely set up courses. The extreme courses are arcade style (you can jump off rocks!),
but there are only a few really large jumps in the game. Most of the courses are spent
riding along gaining speed. The halfpipes are horrible. Because TS seems to only recognize
certain points to do tricks from, your approach to the halfpipe is extremely limited.
So
the control and course design are frustrating, but that doesn't keep you from flying right
through the game. You score points for trick attempts, and many times those points alone
can qualify you to pass a level. There are over a dozen courses, but they go very quickly,
especially after you figure out the secret to scoring big: flips. It seems that in order
to score halfway decent in TS, you must do a flip. Granted, flips are a major staple in
snowboarding today, but they are not required to create an impressive trick. Double grabs
and spins also boost your score a lot, but it's all useless if it doesn't have that
invert.
Overall,
Trick'n Snowboarder is one of those games that's just a little late. A couple of years ago
the climate was perfect for an innovative take on the sport, and even today the
implementation of a true story mode is a breath of fresh air. With TS the heart is in the
right place, but the graphics, control and level design just need to hit a higher level.
It's worth the weekend rental, but save the big cash for your lift ticket.
--Shawn Rider