Fans of Falcon 4.0, dust off your joysticks, Flanker 2.0 has
stepped in to fill the momentarily empty void in the hard-core military flight-sim scene
that has seen little development in the last year. Another installment in SSI's Digital
Combat Series, Flanker 2.0 was designed by an all-Russian team of programmers intent on
bringing some well-needed realism onto the scene. What they have produced is a sim that
fans of aviation would be remiss to miss out on. Flanker 2.0 has it all: excellent flight
physics, great graphics, a high replay value, and the welcome addition of the Su-33 Naval
Flanker.
The Sukhoi Flanker is arguably the
most agile interceptor fighter jet in production today, capable of some maneuvers Falcon
pilots can only dream of. Pugachev's Cobra, a high-angle-of-attack dynamic braking
maneuver, has shown the amazing abilities of the Flanker at air shows around the world.
Though during one of its first public demonstrations at the Paris Air show a few years
back, an engine malfunction sent a Flanker tumbling into the tarmac, the then-superior
Soviet ejection-seat design saved the pilot's life despite him ejecting a few meters above
the ground. I had the chance to see a pair of Flankers at Boeing Field in Seattle upon
their first foray into the lower forty-eight in 1990. Though they didn't do any of the
trademark stunts I was lucky enough to see them complete a couple of low passes with
F-18's following-up on their wingtips. Only later did I find out that the Flankers, which
seemingly dwarfed the smaller U.S. jets, could easily out-maneuver anything we could put
up against it. At the same show one of the Flankers made a low formation pass with a
Mig-15, an amazing sight that put the historical development of Soviet fighter jets on
display.
Flying the Flanker in 2.0 comes in
a couple different varieties. I would strongly suggest completing some of the Training
Mode sorties before attempting Instant Combat, Missions or the Campaign. The training
scenarios are split into ten groups consisting of take-offs, landings, aerobatics, stalls
& spins, and so on, each of these are further broken into more specific introductions
like heavy take-offs, carrier landings, tailslides, and so forth. An in-game instructor
will then verbally guide you through each training scenario, and allow you to familiarize
yourself with the Russian language labeled displays and controls. Instant Combat's flight
model is a little easier than that in the Missions, and the radar is fundamental in form
and function so the pilot can concentrate on the immediate threats at hand. The choices of
those threats are far too numerous to list; you can take on everything from F-15's and
Mig-25's to a handful of different SAM systems, ground artillery and shipboard weaponry.
Scrolling through all of your choices is nearly as fun as playing the game, and an
encyclopedia is included to explain all of the military technology at hand.
Flanker 2.0 features some of the
most realistic flight physics yet seen in the military aviation sim scene. Getting the
Flanker into a flat spin is a joy because unlike other sims, you can, with some practice,
recover using the same principles found in real life. I'm not naming any game's names
here, but it sure would be nice if all flight-sims would follow this example. Along with
the Su-27, the Su-33 carrier-based Flanker is a new addition to the SSI's Flanker series.
It is capable of all the trademark abilities of the line, though is focused on the carrier
and ground-attack roles as well as being an interceptor. Henceforth carrier landings must
now be part of your Flanker flying repertoire. Don't get disappointed if you don't nail it
the first few tries, just remember to follow the checklist and throw the throttle once you
hit the deck, just in case your tailhook doesn't catch.