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When I received Rippin' Riders to review, I wasn't quite sure
what to expect. In the last year or so, Snowboarding games have been growing faster than
the sport itself. With a collection of titles like 1080, ESPN2's X-Games Pro Boarder, and
the Coolboarders series, what makes Rippin Riders stand out? Hmmm, could it be the amazing
graphics, the unique and imaginative courses, and the ultimate Ultra-Super-Pipe, or is it
the special tricks for each rider, the one-on-one shrink your opponent's window match play
and the fact that you can play as a snowman cruzing down the hill on a dustpan? Frankly, I
can't decide. This game sparked my interest from the beginning and kept me from eating or
sleeping for the better part of a week after I got it.
Match mode was fun. It has a lot of options that you can tweak to make it work for you. The two main match modes are Batttle Mode and Free Race. Battle Mode gives you a couple of ways to activly distract and hinder your opponent while boosting your own performance. Line Versus is one game under battle mode. The screen is split either horizontally or vertically, and by doing cool tricks, you can shove the line towards your opponent, making his viewing area smaller. The first person to finish the track or shut out their competitor's viewing area wins. The other game on battle mode is Trick Boost. By doing tricks, you get booster points that you can use to give your snowboarder an extra boost of speed. Aside from Battle Mode, you can also play a straight race that pits you against your friend and scores on time, trick points or total points. Unfortunately, there were a few things about the game the disappointed me, and some that just struck me as strange. First of all, the "Guard" button allows you plow your little boarder through any obstacle, including snowmen, logs, sheep, huge boulders and fallen pillars. I thought this feature was pretty cheezy, and I rarely used it. I felt like a better snowboarder by going around the obstacles instead of brute forcing my way through them. So call me stubborn. Another thing that let me down about the game was the lack of a "Grind" button. As I mentioned above, there's plenty of obstacles, and it would be great to be able to pull a rail slide on a fallen log, or bonk a snowman as you pass it. I think that the game could've been five-star material if they'd changed the guard button to a grind button. The last thing that really freaked me out about the game was the way that levels were gained. The instruction manual said that you needed to complete each course wit!h a good ranking to be able to move on to the next course. This wasn't the case at all. After I completed course 1 for the first time, I was given course 2. Course 2 proved to be a challenge, so I went back to practice on course 1 again. This time, I beat my old score and it awarded me course 3 and a new board! Curious about it, I kept playing course 1, and every time I would beat my own high score, it gave me a new course. Before no time, I was very good at course 1 and had ALL 5 courses open to play! I don't know if this is a bug in the game that slipped through the cracks at UEP or if they think it's a way of letting beginner players get a taste of the more advanced tracks? At any rate, I felt somewhat cheated out of the satisfaction of completing each course before the next was available to me. But I dont want to end on a sour note, I'd like to point out a few of the small features in the game that add to the fun. I was very impressed with the attention to detail. Each rider has a slightly different riding stance and the stance changes from board to board. When riding a freestyle board, your stance will be almost zeroed out. An alpine board on the other hand will give you a very angled stance. Freestyle and all mountain boards are much easier to ride fakie on than an alpine board, which is slowed down quite a bit by riding backwards. Powder lies on the sidelines of the main tracks and slows you down a little bit; your rider's feet even get covered in some of the deeper powder. The replay feature allows you to watch your last run from several different camera angles. While you're watching it, you can see the trail that your board leaves and even the expression on your rider's face. Overall, I had a lot of fun with Rippin' Riders. The graphics were phenomenal, the play control was good, the courses were fun, the halfpipe was really cool and the soundtrack was decent. The game kept me interested in it for quite a while and the hidden tracks, boards and characters were definitely a plus. Aside from the guard and grind problem, I didn't have any major complaints about it. |