What the
game is about: Over the Reich is a turn-based tactical "flight simulator" in the tradition of Flight Commander 2. Users command an entire squadron of English, American or German aircraft and reenact World War II battles in either single mission or campaign modes. Over the Reich is an addictive, detailed simulation that literally adds another dimension to wargaming. The Review: If a picture really is worth a thousand words all I would need to do to convince you to buy a copy of Over the Reich is post a picture of my face instead of this article. The gleam in my eye and extremely wide grin plastered across my countenance would assure you that Big Time Software has released something very interesting. ![]() The manual states that there are 22 player-controllable planes, but that is misleading. There are well over 30 craft to fly if you include all of the variants Big Time threw in. Trust me, flying a P-51B is nothing at all like whipping around the sky in a P-51D. ![]() All of the above would be for naught if combat wasn't realistic, but Over the Reich does a commendable job of simulating battles. Maneuvers are handled well and the flight model is realistic. You will not find Bf-109s flying circles around Spitfires or Me-262s out-accelerating P-51s. Every plane has a favorable method of attack that must be exploited if you want to win. Big Time has included a nice online encyclopedia that can be used to compare the aircraft's abilities at a variety of altitudes. Because I was in control of all aircraft I was able to execute tactics like the Thatch Weave--something I have never been able to do in a single-player flight sim. Bomber fire is also modeled well. Stragglers are easy prey, but woe to the bold pilot who screams into a formation of the beasts. To call their combined firepower devastating is understatement. Once you have an enemy in your sights a red crosshair appears with a number indicating how close you are to having a perfect "100" shot. Firing is done in a combat phase where I was able to easily choose which guns I wanted to fire (great for saving precious cannon ammo while waiting for the perfect angle). Green pilots tend to get nervous in combat and spray bullets everywhere, which usually ends up jamming a gun or two. Experienced pilots can pull off controlled bursts and even snap shots. Once you shoot an enemy down (or get shot down yourself) the pilot attempts to bail out and make it back to friendly territory--the success of both being dependent on a number of factors. Needless to say, combat is a blast; although ground attack missions leave a little to be desired. There are several difficulty levels to choose from, but I only played General (the highest) because it was the only one that incorporated altitude. Pick a Mission Over the Reich has three campaigns and players can fly for England, the United States, or Germany. During the campaigns you choose which pilots from your squadron will fly the missions, set the altitude for your flight, and decide if you want to change your squadron's equipment when upgrades become available. Missions include bomber escort, ground attack (with guns, bombs and rockets) and combat air patrol, among others. I hadn't felt real anger until I was on an important mission and three of my pilots turned back with engine trouble, leaving me shorthanded and indirectly causing the death of my best ace. There is also a weird tension that built as I watched my bombers creep toward the target and hoped they wouldnt get jumped by fighters before we reached the target. There isn't much strategic interaction in the game, but it does add an extra level of depth to an absolutely solid tactical simulation. In addition to the campaigns there are a variety of single missions--historical and otherwise--and even a roll-your-own dogfight creation system. This latter option is not very powerful and doesn't allow for hypotheticals such as Typhoons vs. P-47s, but it does add a great deal of replay value to the game. Here's hoping Big Time releases a full-blown mission editor a la Flight Commander 2. Sound and Graphics I was having so much fun I almost forgot about this category. As stated above, graphics are nice--especially for a wargame from a small developer. The digital sound effects are also well done. Gunfire sounded a bit muffled, but who cares? Music during the game is a good version of "Flight of the Valkyries" but you will probably shut it off after the umpteenth time you hear it. I also shut off most of the black-and-white video clips of World War II footage because they had no sound and bogged the game down. The opening video is cool to watch--once; but Big Time did it right with the big band extravaganza that plays when the Allies win. Do yourself a favor and let the whole tune play out; it lasts for several minutes and sets up a nice mood for the game. Frankly, this could be an ASCII game with PC speaker sound and it would be just as fun. Final Summary: If you have the slightest interest in World War II aviation, Over the Reich is a must-buy title. Even traditional flight sim veterans should find the turn-based combat enjoyable. Over the Reich is like chess with attitude--it is easy to get into, hard to master, and no two games play the same. To top it off, if you tire of fighting the computer's AI you can butt heads with a human opponent in Internet play. Despite its minor flaws, Over the Reich is one of the best wargames this reviewer has ever had the pleasure of playing. Like a supermodel with a mole, the faults only serve to enhance the beautiful aspects of the game. If you do buy it, rush over to the Big Time Web site at www.bigtimesoftware.com. They have a patch and a FAQ that make the game much more enjoyable. Have a nice flight. --Tracy Baker |