Academy of Interactive Arts and Sciences Interactive Achievement Award Winners

Diablo II named Game of the Year.

LOS ANGELES, March 22, 2001–The Academy of Interactive Arts and Sciences (AIAS), the professional Academy of the $6+ billion interactive entertainment software industry, today announced the recipients of its 4th annual Interactive Achievement Awards. The Awards were presented at a gala event held in San Jose at Polly Esther�s on March 22, the week of Game Developers Conference. Diablo II (PC), developed and published by Blizzard Entertainment, garnered three Awards, including the top honor of overall Game of the Year 2001 and Computer Game of the Year. SSX (Play Station 2), developed and published by Electronic Arts, was awarded a total of five awards, including Console Game of the Year, and Final Fantasy IX (Play Station), developed by Square Co. Ltd. and published by Square Electronic Arts, took home three awards.

The Academy presented Interactive Achievement Awards in 27 craft, console, computer and online categories. The Academy also honored John Carmack, founder, owner and technical director of id Software, inducting him into the Academy Hall of Fame. In keeping with Academy tradition, Hironobu Sakaguchi, last year�s Hall of Fame inductee and creator and executive producer of the Final Fantasy series, returned to make the presentation.

The wry British humorist Martin Lewis hosted the 4th Annual Interactive Achievement Awards. This was Lewis’ second appearance at the awards and his first time as host. A humorist, TV & radio host, actor, columnist, writer and producer, Lewis started in the entertainment industry producing talent such as Monty Python, Peter Cook, Billy Connolly and Rowan Atkinson. In recent years Lewis has become a noted comedic performer in his own right. He is frequently seen offering his satirical commentaries on CNN, Fox News, MSNBC and on shows such as Politically Incorrect. He was a regular guest-host of Robin Leach’s live, late-night TV talk show and has hosted his own radio show in L.A. Last year he hosted the prestigious Hollywood Reporter Key Art Awards (for movie marketing.) He is also a frequent columnist for Time.com - the website of Time Magazine.

Also on hand for the award event were an all-star lineup of gaming industry guest presenters. “The Academy is very proud that the scheduled guest presenters for this year�s Interactive Achievement Awards are drawn exclusively from the interactive entertainment industry, a first in the history of the Academy�s award program,” said Academy President Paul Provenzano.

FOURTH ANNUAL INTERACTIVE ACHIEVEMENT AWARDS RECIPIENTS

I. CRAFT AWARDS

Outstanding Achievement in Art Direction

Final Fantasy IX (Play Station)

Square Co., Ltd./Square Electronic Arts L.L.C.

Outstanding Achievement in Animation

Final Fantasy IX (Play Station)

Square Co., Ltd./Square Electronic Arts L.L.C.

Outstanding Achievement in Sound Design

Medal of Honor: Underground (Play Station)

DreamWorks Interactive/Electronic Arts

Outstanding Achievement in Musical Composition

Medal of Honor: Underground (Play Station)

DreamWorks Interactive/Electronic Arts

Outstanding Achievement in Game Design

Zelda: Majora�s Mask (Nintendo 64)

Nintendo Co. Ltd./Nintendo of America

Outstanding Achievement in Visual Engineering

SSX (Play Station 2)

Electronic Arts/Electronic Arts

Outstanding Achievement in Game Play Engineering

SSX (Play Station 2)

Electronic Arts/Electronic Arts

Outstanding Achievement in Character or Story Development

Baldur�s Gate II (PC)

Bioware/Interplay

II. CONSOLE

Action/Adventure Game of the Year

Zelda: Majora�s Mask (Nintendo 64)

Nintendo Co. Ltd./Nintendo of America

Role Playing Game of the Year

Final Fantasy IX (Play Station)

Square Co., Ltd./Square Electronic Arts L.L.C.

Fighting Game of the Year

Dead or Alive 2 (Dreamcast)

Tecmo/Tecmo

Racing Game of the Year

SSX (Play Station 2)

Electronic Arts/Electronic Arts

Family Title of the Year

Mario Tennis (Nintendo 64)

Nintendo Co. Ltd./Nintendo of America

Sports Game of the Year

SSX (Play Station 2)

Electronic Arts/Electronic Arts

Innovation in Console Gaming

Shenmue (Dreamcast)

AM2/Sega of America

Console Game of the Year

SSX (Play Station 2)

Electronic Arts/Electronic Arts

III. ONLINE

Online Gameplay of the Year

MechWarrior 4

Microsoft/Microsoft

Massive Multiplayer/Persistent World Game of the Year

EverQuest: Ruins of Kunark

Verant Interactive/SCEA

IV. PERSONAL COMPUTER

Family Title of the Year

Return of the Incredible Machine: Contraptions

Dynamix/Sierra On-Line

Action/Adventure Game of the Year

Deus Ex

Ion Storm/Eidos Interactive

Role Playing Game of the Year

Diablo II

Blizzard Entertainment/Blizzard Entertainment

Simulation Game of the Year

MechWarrior 4

Microsoft/ Microsoft

Sports Game of the Year (TIE)

FIFA 2001

EA Canada/Electronic Arts

Motocross Madness

Rainbow Studios/Microsoft

Strategy Game of the Year

Age of Kings II: The Conquerors

Ensemble Studios/Microsoft

Innovation in Computer Gaming

Deus Ex

Ion Storm/Eidos Interactive

Computer Game of the Year

Diablo II

Blizzard Entertainment/Blizzard Entertainment

V. GAME OF THE YEAR

Game of the Year

Diablo II (PC)

Blizzard Entertainment/Blizzard Entertainment

Peer panel review boards made up of individual Academy members with specific expertise in each of the categories were established to determine the finalists for each of the awards (with the exception of Game of the Year, Computer Game of the Year, Console Game of the Year, and Innovation in Computer and Console Gaming, which were determined by a board level review panel drawing from the total set of nominations). Each peer panel member reviewed each submission in his or her category and then met in person, on-line, or by telephone conference call to consider the nominees with their respective review boards. Final balloting, overseen and certified by PricewaterhouseCoopers, took place online by a vote of eligible AIAS members.

Membership in AIAS is open to all qualified individuals working in the interactive software entertainment industry. The Academy is supported by many of the industry’s leading companies and counts among its board of directors representatives from DreamWorks Interactive, Electronic Arts, Ensemble Studios, Infogrames, Insomniac Games, Interactive Digital Software Association, Lionhead Studios, Microsoft, Nintendo of America, Sega of America, Sony Computer Entertainment America, and Simutronics Corp.