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Search for 'XB360' returned 250 results.
news | 01/29/07 | Aaron Stanton
Microsoft's courtship of the homebrew game developer has led to the Xbox 360 running its first unofficial NES emulator. While not useful to the general public, a programmer by the name of Lone Coder used Microsoft's XNA Game Studio Express to convert an existing emulator - SharpNES - to run on XNA environments. That includes both PCs running Windows Vista and the Xbox 360. The development introduces the Xbox 360 to its first taste of unapproved retro-gaming, and while limitations built into Game Studio Express prevent a usable release on the 360, it's nice to see Microsoft take steps to embrace the homebrew community instead of alienating them.
game: Viva Pinata
review | 01/25/07 | Chris Martin
With Viva Pinata, Rare has produced their first truly standout game since going to bat for Microsoft. The pinata-rearing simulation may look like a child's game, but it turns out to be one of the most addictive and deep games to ever grace the Xbox 360. Reminiscent of simulation and collection titles like The Sims and Animal Crossing, Viva Pinata is open and never ending, addictive and compelling, and one of the best games of the year. Because of its unusual style it'll never have a fan base the size of games like Gears of War, and most Xboxers will probably never buy a copy even though they almost certainly should. Read the full review for details on what makes this game so great.
review | 01/15/07 | Jason Perkins
The story behind the first Eragon book, movie, and video game is an interesting one, starting with a home-schooled student that published his book at 19 years old. Now, with a movie that is being universally trashed by reviewers, the Eragon video game has come forward to redeem the franchise from embarrassment. Sadly, its repetitive gameplay and incoherent storytelling don't do Eragon much justice, portraying the world as nothing but an endless stream of bad guys with frustrating gameplay. The movie and book have been accused of being derivative of classics like Star Wars; the video game doesn't present a coherent enough story to be accused of being derivative of anything.
editorial | 01/05/07 | Chris Martin
Recently, in an interview with Ars Technica, Scott Henson, product unit manager for Microsoft's game technology group, made a statement regarding HD-DVD and Sony's defunct Betamax. Unfortunately for those of us who read only headlines and move on, the whole story is not being told. And now it's being spun by blogs with a hankering for a little more web traffic into a false statement. In this editorial, Chris Martin discusses the spin that blogs like to put on quotes and tries to understand just why blogs have no responsibility to report truth.
news | 01/05/07 | Chris Martin
According to the official forums of Through The Looking Glass
, or more specifically "2K Elizabeth" from 2K Games, we're looking at a June release for Irrational's PC/Xbox 360 action-RPG Bioshock, the soul-brother to the cult and critically acclaimed System Shock and System Shock 2. What does that mean for this summer?
game: Tony Hawk's Project 8
review | 12/28/06 | Jeremy Kauffman
Tony Hawk's Project 8 attempts to expand the series while catering to fans of the THPS classics. With improved graphics and physics, and a quirky new Nail the Trick mode, does it succeed? Read Jeremy's review to find out.
game: Gears of War
review | 12/19/06 | Chris Martin
The Xbox 360 needed a killer app to help counteract the release of both the PS3 and the Nintendo Wii, a game that would make their year-old system more appealing to potential Christmas shoppers. Well, Epic delivered with Gears of War, one of the best games to ever grace a game system. Even after the shiny new gleam has worn off, Gears of War continues to amaze, and promises to be a lasting online and offline hit for some time to come. Between Gears of War and Halo, Microsoft is holding some intellectual properties that will sell consoles, and you better bet that they know it.
game: Gears of War
editorial | 12/07/06 | Chris Martin
Microsoft's Gears of War gets lots of things right. It offers an intense single/co-op campaign, a "sweet-spot" versus multiplayer of 4v4, and some of the best presentation ever in a videogame. But it also fumbles here and there in ways we would have liked to see ironed out. In this editorial, we analyze what we would love to see kept or improved on in the sequel.
game: Bomberman: Act Zero
review | 12/07/06 | Sean Hilliard
We sent our resident cheeky strategy freak Sean to get the story on Bomberman: Act Zero. After the fiasco that was F.E.A.R. Extraction Point we thought that everyone's favorite neighborhood explosives expert would be a nice change of pace. Boy, were we wrong! Not only has the new Bomberman been stripped of his best classic gameplay, it's been replaced by a semi-FPS element that simply makes it hard to see. Add in 99 uninspired levels and no ability to save, and you'll soon mourn Bomberman of old. Check out Sean's write-up to see why.
game: Marvel Ultimate Alliance
review | 11/15/06 | Matt James
Listen up, X-Men Legends fans, Matt's about to do you one better: Marvel Ultimate Alliance. With a roster that includes many of Marvel's top tier characters and improved gameplay, RPG elements, and graphics, this is a title you have to try. Captain America, Invisible Woman, Spider-man, Blade, Wolverine...can I say it? "Avengers Assemble!" Oh yeah.
game: Gears of War
editorial | 11/12/06 | Chris Martin
Foot in the mouth? That's what we're thinking. When Alain Tascan, General Manager for EA Montreal, stated that Gears of War has "zero innovation," we guess that soon after he was either munching on a big bowl of "his own words" or the rubber of a Doc Marten. Either way: here's our take.
editorial | 11/02/06 | Matt James
Matt James is back with another roundup of enlightening, provocative reader mail. We clear up the difference between Vin Diesel and The Rock, reiterate some of the features of the Xbox Live Vision Camera, and reveal a bit of our deepest insecurities to an ardent Jack Thompson defender. Sound fun? Then make with the clickity-click and check out the full story.
game: Just Cause
review | 10/25/06 | Sean Hilliard
You are a rugged, sexy operative ordered to take down a whole country, and no matter how many times you have to jump out of that airplane, hijack that automobile, or jump through the blades of a moving helicopter you're going to kill that guy, or save that guy, or find that item! In Just Cause, regime change is the goal, and it's up to you, your trusty parachute, and a grappling hook to revolutionize a whole South American state. But before you go getting all hopped up on your School of the Americas delusions of grandeur, be sure to check Sean's review. Otherwise, don't blame us for the harsh realization that even parachutes can't make repetitive mission-based infiltration worth playing...
game: Test Drive Unlimited
review | 09/30/06 | Chris Martin
Atari's Test Drive Unlimited brings some of the best and most mediocre that driving games have to offer. With loads of licensed vehicles and an innovative and fun online multiplayer, TDU is an interesting play for anyone into the driving genre. But some graphical glitches, physics-based wonkiness and repetitive game modes prevent it from being our most favorite. Get the well-rounded evaluation of Atari's latest driving simulator from Chris Martin, our resident race game expert.
review | 09/30/06 | Tristan Mayshark
id's seminal classic is a surprise Xbox Live Arcade release for the Xbox 360. Demons from Hell on Mars and throbbing metal midi tracks help you party like it's 1994 (except this time around our pings are way better). Though it has not changed significantly from the version that debuted 13 years ago, it remains a worthwhile purchase for FPS junkies and casual gamers alike. Get the full story from our man, Tristan.
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This game is totally cheating.