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game: Grand Theft Auto: San Andreas
review | 07/26/05 | Chris Martin
Grand Theft Auto: San Andreas has really been getting headlines lately. We hear the Hot Coffee sequence is unlockable on the Xbox version, too, so you can adjust your personal scores accordingly, after you check out our review wherein we discuss everything else about San Andreas on Xbox.
Articles Archive | 07/26/05 | Chris Martin
Sometimes games are not forgiving. You find yourself battling a monster for the hundredth time, and you can't help but wonder if maybe your game system might look better disassembled and strung out as wall decoration. Before you start shoving peanut butter into the DVD drive of your console as punishment, take a breath and read about getting by those difficult situations. No matter what the game, these tips will probably help.
feature | 07/26/05 | Chris Martin
Fighting games come in many different forms. Button mashing might help you gain ranks in some, and in others that\'ll leave you a heap on the ground while your opponent taunts you. Knowing how to take on the game you\'re playing means the difference between life and death, at least for your animated character. Our man Chris takes you through some quick tips to get your fighting game in shape for Namco\'s latest offering, Tekken 5. Knowledge is power.
game: Lunar: Dragon Song
preview | 07/21/05 | George Holomshek
Fourth quarter 2005 is looking strong for the Nintendo DS, primarily with a queue of upcoming releases currently unmatched in the handheld market. Along with top name games like Mario Kart and Animal Crossing (not to mention Nintendogs, which is driving sales of the DS through the roof in Japan), DS owners have games like Lunar: Dragon Song to look forward to. Take a moment to read about what to expect from the first pure-blood RPG to hit the system.
Articles Archive | 07/20/05 | Chris Martin
Hands down, Forza Motorsport is one of the best racing games around. When Microsoft introduced this brilliant title, they were aiming for the throat of the Gran Turismo franchise, and they did a magnificent job of scoring a critical hit. Now that you've got a copy of the game, learn how to optimize your cars for the best racing possible. You shouldn't race without reading this guide. If you don't, you'll probably lose to the people that do.
comic | 07/17/05 | Aaron Stanton
From the Hot Coffee mo
dification in Gran
d Theft Auto: San An
dreas to spy toys you can pick up at Wal-Mart, this has been a fairly busy week. In the mi
dst of all that controversy about sex an
d violence in vi
deo games, there\'s nothing better than shooting things with a sniper rifle.
Check out this week\'s twoplayer game comic, C.O.D.Twoplayer comic is publishe
d every Sun
day at
http://comics.gamesfirst.com
game: Actiontec 54 Mbps Wireless Bridge
review | 07/15/05 | Chris Martin
Actiontec has been making wireless bridges for a long time, but none so small and sleek as the Actiontec 54 Mbps Wireless Router. We've tested it, we've played with it, we've even yelled at it. We've got the scoop here!
comic | 07/10/05 | Aaron Stanton
Beyon
d Goo
d an
d Evil was one of the greatest games of all time, an
d its
death was a blow to the gaming community that knew it existe
d. What\'s more sa
d is that its poor sales en
de
d the life of the two games that were suppose
d to follow, en
ding the story before it was really finishe
d. Now there\'s A
dvent Rising. Great Story. Poor execution.
Saving Advent is this week\'s twoplayer comic.Twoplayer comic is publishe
d every Sun
day at
http://comics.gamesfirst.com
Articles Archive | 07/08/05 | Aaron Stanton
Timesplitters Future Perfect has the best Xbox Live feature of any game on the market, and it has nothing to do with how well the voice chat works or whether or not you can play capture the castle. It's the ability for players to build and upload their own maps for download on Xbox Live. Aaron takes a moment to call on the next generation of gaming to go a step beyond that, and figure out how to integrate player created content into the console world, starting with Ghost Recon 3.
game: Psychonauts
review | 07/06/05 | Chris Martin
This year, a number of great titles have appeared, but none have gotten us as stir-crazy as the newest intellectual property from game writer and director Tim Schafer. Psychonauts is one of the most enjoyable games to come around in a long time; find out why inside.
how-to | 07/03/05 | Aaron Stanton
Funny that we\'
d choose the Sun
day before the 4th of July to take a bit more of a political slant on a gaming comic, but sometimes i
deas come, an
d after a bit of thought I realize
d that there coul
d be no better time to print a politically-tinge
d game cartoon than
during the celebration of our country, of free
dom, an
d of the i
deals that make America great. Plus, it gives us an opportunity to make an ol
d joke about
Duke Nukem Forever, wherever it may be. This week\'s twoplayer game comic is calle
d,
Next Year. Swear to God.Twoplayer comic is publishe
d every Sun
day at
http://comics.gamesfirst.com
game: Grand Theft Auto: San Andreas
review | 06/28/05 | Tristan Mayshark
This is a well done port of an excellent game. Despite some minor issues related to a slight lack of visual polish and a few technical quirks, GTA: San Andreas has survived the translation from Playstation very nicely.
| 06/27/05 | Aaron Stanton
We go insi
de Ninten
do this week to fin
d what they\'re really hi
ding about the Ninten
do Revolution. In the process, we
destroy the worl
d. Opps.
Inside Nintendo is this week\'s twoplayer comic.
Twoplayer comic is publishe
d every Sun
day at
http://comics.gamesfirst.com
game: Galactic Civilizations: Altarian Prophecy (Expansion)
review | 06/25/05 | Chris Martin
We have the review of Galactic Civilizations' expansion Altarian Prophey. Fans of Galactic Civilizations and 4x space strategy in general should read why this expansion is for them.
game: Trauma Center: Under the Knife
preview | 06/24/05 | George Holomshek
When the DS came out with stylus support, we all knew that the new level of precision it offered would allow for some new types of games. Probably most of us were not expecting a surgery simulation, though. Slightly different than what most of us are used to playing, Trauma Center won't have you blowing on the microphone to help clear the screen of leaves. Instead, you'll have a chance to try your hand at saving lives.
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We got pwned.