:: 1
Not finding what you need? Check the really old stuff using Google!
Search for 'Half-Life' returned 12 results.
news | 08/29/06 | Chris Martin
Boo buggy backwards compatibility. Horray Updated BC List! Major Nelson just blogged that there are new additions to the Xbox 360 backwards compatibility list. Some are going to freak out that Counterstrike is included and that Half-Life 2 will actually not suck on the 360. More good news inside!
review | 08/08/06 | Tristan Mayshark
Since Half-Life made \"WSAD\" input the standard for all first person shooters, numerous efforts have been made to make a keyboard aimed at gamers, and most have failed miserably. The WolfKing Warrior doesn\'t so much fall flat on its face, as it does smash its wolfy snout right into hard pavement.
game: Crysis
preview | 05/05/06 | Chris Martin
\"What makes a game, Mr. Yerli? Is it having the best graphics, no matter the cost? Is that what makes a game?...\" (Kudos if you know the homage). Even though Crysis, CryTek\'s newest project for the PC, has graphics that will drop your jaw, CryTek CEO Cevat Yerli has made it clear that they have no intentions of letting it become another FarCry: Instincts. Just like Half-Life became famous partly for its in-game use of storytelling, Crysis hopes to stand out for more than just its great graphics and gameplay. CryTek hopes to shed the image of producing video games with B-Movie storylines; they\'re aiming to offer next generation storytelling for a new generation of gaming.
game: UberSoldier
review | 05/01/06 | Tristan Mayshark
If the slow pacing of FPS titles like Half-Life 2 and Doom 3 put you off, UberSoldier might be able to offer a more mindless and action oriented experience at a budget price. Some players will think it\'s a wonderful excursion from the tedious, and some players will quite reasonably hate it. For the former group, this zombie-filled WWII shooter is worth the $29 that you\'ll put down at your local video game store. It embodies old-school first person shooting, executing the genre tried-and-true without all that complicated crap like an interesting plot.
game: Half-Life 2
review | 01/09/06 | Shawn Rider
One of the great things about Half-Life 2 was the way it scaled to different levels of machine. On a high-end PC it was amazingly beautiful, and on a more regular rig it was still very enjoyable. So you\'d think that the Xbox port of Half-Life 2 would be pretty much awesome: At least as good as the mid-range PC experience. And, for the most part, you\'d be right, as long as \"awesome\" includes a gazillion load screens and the stickiest doorways we\'ve seen in ages. How does it all turn out? Check Shawn\'s review for the details.
game: Revolution
news | 10/29/05 | Aaron Stanton
With the Xbox 360 only a few weeks away, the next generation consoles are about to begin the process of officially becoming this generation. With all the energy building up around the pending 360 release, it\'s not surprising that the Nintendo faithfull are speculating about what their system is going to play like. We\'ve all seen video, but very few have had any chance to really sit down with the Nintendo controller. Well, one creative gamer assembled a Nintendo Revolution controller out of pieces and parts of computer equipment he had around the house. Then he played Half-Life 2 with it. Then posted instructions and videos.
game: Ubisoft Focus: Far Cry: Instincts
preview | 01/12/05 | Chris Martin
There's some great first person shooters coming into sight this year on the consoles that once hailed only on the PC. Doom III, Half-Life 2, Far Cry: Instincts. As soon to be first to market, Far Cry is more than just a port of its PC counterpart, but a game flushed out with new weapons, levels, and design criteria. Check out what's coming for the PS2, Xbox, and GameCube a little bit down the line. Finally console gamers get to have a go at one of the best games in the genre.
game: Half-Life 2
review | 12/29/04 | Chris Martin
It's been five years since the original Half-life wowed the world with its brilliantly executed in-game scripting and storytelling; quite a wait for those of us holding our breaths for a full-blown sequel. Now we have it, possibly one of the most beautiful games ever, and with a crowbar that can actually break open barrels this time around. Can it possibly be as good as the original? Find out.
game: Halo 2
review | 11/18/04 | Chris Martin
In case you\'ve been living under a rock for the past two weeks, you know that Halo 2 is out. (And in case you have a Gamecube and PC under that rock, Metroid Prime 2: Echoes and
Half-Life 2 are also out.) Everyone knows that Halo 2 is pretty much
teh h0tness, but that doesn\'t stop you from wondering what we gave it, right? After all, there was that whole
Doom 3 thing a few months ago...
game: Doom 3
review | 08/11/04 | GF! Back Catalogue 10/2004 => 1995
An entire generation of games was launched the day that iD released the first shareware versions of Doom back in 1994. Quake, Unreal, Half-Life; they all owe something to the game that started it all (ignoring Wolfenstein 3D, of course). Now, Doom 3 is on the shelves, and maybe the tables have turned. Let Tristan tell you about old games and new graphics. Read our review.
game: Day of Defeat
review | 07/03/03 | GF! Back Catalogue 10/2004 => 1995
Activision has released the latest Half-Life mod as a stand-alone package. Day of Defeat is a really great mod for Half-Life that offers some compelling team play complete with voice over IP. But is the retail package worth it? The newest addition to the GF! team, Tristan Mashark, is going to answer that question for you. Click here for more.
game: Day of Defeat
review | 06/19/03 | Tristan Mayshark
Activision has released the latest Half-Life mod as a stand-alone package. Day of Defeat is a really great mod for Half-Life that offers some compelling team play complete with voice over IP. But is the retail package worth it? The newest addition to the GF! team, Tristan Mashark, is going to answer that question for you. Click here for more.
Search Hints
- Use the Look In field to limit results to particular types of articles.
- Search results are prioritized by where your keywords are found: title, game title, keywords, blurb, platform, publisher, developer.
- Quotes and apostrophes are matched with the potential text; do not use them to limit results as may be done on some other search engines.
Home of Twoplayer Comics.