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game: Too Human
preview | 07/18/08 | Chris Martin
This terribly cold, strenuous year has entered it's warming period. Twentysomethings venture to the park for volleyball or soccer. Some throw frisbees or discs, if you prefer the neutral term. Also, the demo for Too Human has hit Live Marketplace. We suggest you go download it and play it. It's a game with as much controversy as variety, as little tact as subtlety.
news | 12/06/07 | Chris Martin
The other day we posted about BioShock's new DLC, stating new plasmids and the ability to turn off vita-chambers. There's more, don't worry. We've got the details on the new plasmids, as well as the answer to "what the hell does Horizontal FOV actually do?" While 2K ponders a sequel to BioShock, we can, at least, enjoy the bliss that is the first, again, if we so desire, we and our brass balls.
game: Halo 3
review | 10/08/07 | Chris Martin
You've been watching The Ticker, you've seen the reviews, you've been playing the game. Halo 3 has had a phenomenal launch, selling over 2 million copies in the first night of release. We've taken the good Master Chief into the heart of the ark, killed hundreds of thousands of Covenant, and rescued Cortana from the clutches of the Gravemind. Now here's our review of the most anticipated videogame of 2007. Is Halo 3 still the reason to own an Xbox 360?
editorial | 09/06/07 | Chris Martin
We went in expecting Magic the Gathering Online Version 3, but what we got was much, much bigger than we anticipated. PAX 07 was great for a number of reasons - concerts, contests, Family Feud - but Wizards of the Coast's ace in the hole Gleemax took us aback, slapped us around, and handed to us the most complete vision of an online gaming community we've ever seen. Complete with indie game developer support, event hosting, and cross-game currency and trading. Don't know about Gleemax? You should, and here's why...
review | 08/31/07 | Chris Martin
From the article: "BioShock is the latest effort from Irrational Studios (now 2K Boston and 2K Australia) and it's a massive undertaking, many years in the making. And it's so good, we might not see a game of it's caliber many years after. BioShock is a shooter, a retro sci-fi thriller, a revenge story, a dystopian allegory, an adventure, and to a lesser extent a role-playing game. But BioShock is first and foremost a first-person-shooter. It leaves no question in the player's mind, and doesn't dance around it's pedigree in the way Deus Ex did, or the way System Shock 2 was sparse on the shooter side, heavy on the RPG. No. BioShock is a game where you definitely have to kill things. And kill things aplenty."
game: Halo 3 ActionClix
preview | 08/27/07 | Chris Martin
Halo 3 is just a month away and dammit if we're not shaking in our trousers for it. This year at the Penny-Arcade Expo we sat down with the kids over at Wizk!ds, creators of such table top games as Marvel and DC HeroClix. We got to sit down and play the Halo 3 Actionclix table top game and see what all the hubbub was about. And believe us: there was hubbub aplenty.
game: Command & Conquer 3
review | 07/27/07 | Chris Martin
It you asked us three years ago if console gamers would get a decent real time strategy game in the next-generation, our response would have probably been resounding: "I wouldn't hold your breath." We were surprised, fellow readers, not to have only a single decent strategy game come to the Xbox 360, but to have two. Lord of the Rings: Battle for Middle Earth has already been critically received, and now Command and Conquer 3: Tiberium Wars gets the royal treatment. If setting Orcs upon a faction of Elves doesn't get your heart racing, perhaps setting a herd of mammoth tanks on unsuspecting Nod extremists will.
game: Entropia Universe
editorial | 05/15/07 | Monica Hafer
There's quiet a bit of talk these days about the new wave of online gaming. One of the most publicized is the notion of real-life economies where a person can make a living doing what they love most--gaming! But often times these games aren't really judged as a gaming experience and only get press for their entrepreneurial events. In an attempt to penetrate the "real-deal" of Entropia Universe, it is necessary to make the investment of time to discover its complexity and uniqueness.
game: Castlevania: Portrait of Ruin
review | 04/06/07 | Amanda Bateman
They say a picture is worth a thousand words. In Portrait of Ruin, a picture is full of a thousand demons. A thousand demons about to be cut down by whips and giant crosses, that is. In the second Castlevania title for the Nintendo DS, take control of two characters and get ready to tangle with Dracula. While very much in line with the rest of the series, there are a few surprises herein for fans of the series. Castlevania: Portrait of Ruin might be right up your alley if you're in the mood for a good adventure game, a few puzzles, and lots of bosses.
game: World of Warcraft: The Burning Crusade
review | 02/14/07 | Amanda Bateman
We probably don't even have to publish this review, because World of Warcraft is a game that carries its own legion of fans. The ever-popular World of Warcraft's first expansion, The Burning Crusade, is here, and WoW players will absorb it into the fold simply because it's more of what they already love: World of Warcraft. If you managed to pry yourself from the game, then don't get the expansion...because you might find it hard to walk away again. The powers that be have opened new doors to adventure, and it's hard to turn your back on that a second time.
game: Gothic 3
review | 02/03/07 | Sean Hilliard
The Gothic series has been a cult fave for quite awhile, rivaling that RPG juggernaut, The Elder Scrolls, for the hearts and minds of hardcore PC gamers. The latest, Gothic 3, has drawn a lot of (mostly unfavorable) comparison to Oblivion, but our man Sean Hilliard thinks there is another popular game that Gothic 3 draws from: World of Warcraft. Check out Sean's review of one of the most derided cult favorites of 2007.
game: Magic the Gathering Online
preview | 01/23/07 | Chris Martin
Magic the Gathering is now a classic card game. It's reached such long-term profundity for many an adolescent and twenty (or thirty) something since it's inception in 1993 that it might be the most dynamic single game of all time. It certainly has one of the most hardcore fan bases of all time. We've taken a look at the new layout of Magic Online and we've got impressions. Good ones. All that and a colossus, inside.
game: Second Life
news | 01/18/07 | Aaron Stanton
Occasionally, real-life politics and games meet one another in a way that doesn't involve blaming them for the ills of society. On the eve of Martin Luther King Jr.'s day of honor, a protest in Second Life against a real-world political group nearly brought the servers to a standstill. After hours of battle, the building of the French political party Front National - located in a part of the game where players can't hurt each other - had ceased to exist, destroyed by either a technical glitch or a deliberate decision to pull the building. Luckily, Wagner James Au from New World Notes was there to write about it in detail, describing the interesting blend of the real and fantasy that belongs entirely to the art of video games.
review | 01/15/07 | Jason Perkins
The story behind the first Eragon book, movie, and video game is an interesting one, starting with a home-schooled student that published his book at 19 years old. Now, with a movie that is being universally trashed by reviewers, the Eragon video game has come forward to redeem the franchise from embarrassment. Sadly, its repetitive gameplay and incoherent storytelling don't do Eragon much justice, portraying the world as nothing but an endless stream of bad guys with frustrating gameplay. The movie and book have been accused of being derivative of classics like Star Wars; the video game doesn't present a coherent enough story to be accused of being derivative of anything.
game: Shin Megami Tensei: Devil Summoner
review | 10/10/06 | Amanda Bateman
Raidou Kuzunoha the 14th, I order you to read this review. What do you mean you're not Raidou Kuzunoha? Well, we hate to break it to you, but you are now. After 10 years of Japanese market love and American cult phenomenon, Atlus finally shows the US some love with a timely North American release of Shin Megami Tensei: Devil Summoner, out today for PS2. Ever since we got our copy Amanda has been coming up with weird things like the intro to this blurb. Check out her review for the reasons behind her madness.
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Entitled to the sweat of our collective brow.