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Search for 'horror' returned 43 results.

BioShock DLC and Plasmid Details
game: BioShock
news | 12/06/07 | Chris Martin
The other day we posted about BioShock's new DLC, stating new plasmids and the ability to turn off vita-chambers. There's more, don't worry. We've got the details on the new plasmids, as well as the answer to "what the hell does Horizontal FOV actually do?" While 2K ponders a sequel to BioShock, we can, at least, enjoy the bliss that is the first, again, if we so desire, we and our brass balls.
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Everything You Always Wanted to Know About Gleemax *But Were Afraid to Ask
game: Gleemax
editorial | 09/06/07 | Chris Martin
We went in expecting Magic the Gathering Online Version 3, but what we got was much, much bigger than we anticipated. PAX 07 was great for a number of reasons - concerts, contests, Family Feud - but Wizards of the Coast's ace in the hole Gleemax took us aback, slapped us around, and handed to us the most complete vision of an online gaming community we've ever seen. Complete with indie game developer support, event hosting, and cross-game currency and trading. Don't know about Gleemax? You should, and here's why...
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BioShock Review
game: BioShock
review | 08/31/07 | Chris Martin
From the article: "BioShock is the latest effort from Irrational Studios (now 2K Boston and 2K Australia) and it's a massive undertaking, many years in the making. And it's so good, we might not see a game of it's caliber many years after. BioShock is a shooter, a retro sci-fi thriller, a revenge story, a dystopian allegory, an adventure, and to a lesser extent a role-playing game. But BioShock is first and foremost a first-person-shooter. It leaves no question in the player's mind, and doesn't dance around it's pedigree in the way Deus Ex did, or the way System Shock 2 was sparse on the shooter side, heavy on the RPG. No. BioShock is a game where you definitely have to kill things. And kill things aplenty."
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Top 20 Things We Want in the Dead Rising Sequel
game: Dead Rising 2
editorial | 08/23/07 | Chris Martin
It's officially unofficial according to Capcom reps. But you know we'll probably see a Dead Rising sequel some time in the near future. Dead Rising sold over a million copies worldwide and became one of the staple buys for adopters of the Xbox 360. It was an excellent survival horror game with some great humor. The sandbox environment, multiple endings, and various side quests gave it longevity. Basically, we know it's coming on one platform or another. Not if but when it gets announced, here are the top 20 features we would like to see in the sequel.
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A 'Rapturous' Hands-On
game: BioShock
preview | 08/15/07 | Chris Martin
We travel fathoms under the ocean to Rapture, a city built on the most basic of ideals: "a man is entitled to the sweat from his brow." A dystopia, like all dystopias, are built to fail. We are not surprised then, when Rapture, brainchild of Andrew Ryan, takes on water (by the deciliters), and you're trapped right in the middle of it. Full impressions and expectations inside.
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Bioshock Demo On Xbox Live
game: Bioshock
news | 08/13/07 | Chris Martin
This came out of nowhere. The studio formerly known as Irrational (they changed their two divisions' names to 2K Australia and 2K Boston) get a big pat on the back for sneaking their demo onto Xbox Live on Sunday. Bioshock, which puts you through the eyes of a crash victim who gets stuck in the underwater dystopia known only as Rapture, just went gold last week. Now, we'll get to sample what we're betting is going to be a ground-braking experience.
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Castlevania: Portrait of Ruin Review
game: Castlevania: Portrait of Ruin
review | 04/06/07 | Amanda Bateman
They say a picture is worth a thousand words. In Portrait of Ruin, a picture is full of a thousand demons. A thousand demons about to be cut down by whips and giant crosses, that is. In the second Castlevania title for the Nintendo DS, take control of two characters and get ready to tangle with Dracula. While very much in line with the rest of the series, there are a few surprises herein for fans of the series. Castlevania: Portrait of Ruin might be right up your alley if you're in the mood for a good adventure game, a few puzzles, and lots of bosses.
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New The Darkness Demo On XBL - Mutilation Video
game: The Darkness
preview | 03/17/07 | Chris Martin
The Darkness is shaping up to be a must have game for not only fans of the Top Cow comic, but for fans of first person shooters. Blending supernatural elements and gunplay, The Darkness puts you in the shoes of Jackie Estacado, our resident anti-hero, as he seeks revenge on his father's murderer. The newest video is a montage of some new and old footage, and shows off the darkling powers and what makes them a force to be reckoned with.
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Doom For XBLA Review
game: Doom
review | 09/30/06 | Tristan Mayshark
id's seminal classic is a surprise Xbox Live Arcade release for the Xbox 360. Demons from Hell on Mars and throbbing metal midi tracks help you party like it's 1994 (except this time around our pings are way better). Though it has not changed significantly from the version that debuted 13 years ago, it remains a worthwhile purchase for FPS junkies and casual gamers alike. Get the full story from our man, Tristan.
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New Video of Alan Wake Surfaces, Hints at Gameplay
game: Alan Wake
news | 09/27/06 | Aaron Stanton
It's been months since we've heard anything from Remedy about Alan Wake, the survival horror exclusive for the Xbox 360 and PC. Now, Remedy has tipped a bit of their hand again, showing some footage of their upcoming title at an Intel press conference. Much of the footage is more of what we've already seen, but also the very first hints of what gameplay will look like. It's worth checking out, if anything just to see how they've been playing with their physics since E3 2005.
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Dead Rising Review
game: Dead Rising
review | 09/14/06 | Chris Martin
Capcom's Dead Rising has been a phenomenon: Muthafuckin' zombies in a muthafuckin' mall, to borrow a phrase. It's a great B-Movie of a game, enjoyable and painful all at once. Yet for all of its blemishes, Dead Rising is worth every eye-straining moment of frustratingly awesome zombie whacking. It's not for the faint of heart, in more ways than one. Check out Chris Martin's review to find out why Dead Rising is the best bad game you'll play this year.
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Rule of Rose Review
game: Rule of Rose
review | 09/12/06 | Amanda Bateman
Roses are red
And blood is too.
So do yourself a favor
And read this review!
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17 New Xbox 360 F.E.A.R. Screens
game: F.E.A.R.
news | 08/22/06 | Chris Martin
As if you didn't have enough reason to love this game. Here are 17 brand new hi-res screens of the Xbox 360 version of F.E.A.R. You'll see some nice particle effects, lighting effects, and others. Early builds showed that the game didn't have wall parts chunking out after being shot, but these screens show otherwise. Check 'em out!
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Zombies Ate My Neighbors Adaptation in TheProject.TV Short Film Contest
news | 08/05/06 | Chris Martin
Director Adam Slutsky, Co-producer Sean Jensen, and company are in the business of making us laugh, and feel a little nostalgic for 1994. Their film "Zombies Ate My Neighbors," based on the Konami video game of the same name is a throwback to schlocky horror films and video game horror. The first part of three 3-minute shorts is up on TheProject.TV and we have to say we're impressed. The film seems to have everything, even a twenty-something guy playing "grandma" in a white wig? Say no more.
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And I Start Thinking of Killing Kombies: One Gamer's Struggle for Daily Survival
game: Dead Rising
editorial | 08/02/06 | Chris Martin
"In Dead Rising, coming August 8th for the Xbox 360 game console, players follow the efforts of ambitious photojournalist Frank West as he investigates the strange happenings at the Willamette Parkview Mall only to find that more than just the Chinese food in the Food Court has been rotting..." We're so happy for a return of the zombie game that we tied Chris to his computer chair with bailing wire (left over from the last time a gamer defected) and forced him to write about what makes a zombie a zombie. By the end of the three-day period Chris, a little pale from lack of food, fell over trying to lunge at us with ominous moans. He bit a big chunk out of Aaron's arm as he tried to post this.

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