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game: Too Human
preview | 07/18/08 | Chris Martin
This terribly cold, strenuous year has entered it's warming period. Twentysomethings venture to the park for volleyball or soccer. Some throw frisbees or discs, if you prefer the neutral term. Also, the demo for Too Human has hit Live Marketplace. We suggest you go download it and play it. It's a game with as much controversy as variety, as little tact as subtlety.
news | 12/06/07 | Chris Martin
The other day we posted about BioShock's new DLC, stating new plasmids and the ability to turn off vita-chambers. There's more, don't worry. We've got the details on the new plasmids, as well as the answer to "what the hell does Horizontal FOV actually do?" While 2K ponders a sequel to BioShock, we can, at least, enjoy the bliss that is the first, again, if we so desire, we and our brass balls.
review | 12/05/07 | Chris Martin
Undertow is what Xbox Live Arcade needs more of: a simple premise with perfect execution and excellent multiplayer through Live. Play with up to 16 players through Live or split-screen locally or System Link. Or just add bots. Capture the spawn-points to reduce the enemy's "tickets" or lives to zero. An absolutely simple, stunning game with deep combat and strategy, Undertow is a testament to the greatness developers can achieve in such a small package.
game: Halo 3
review | 10/08/07 | Chris Martin
You've been watching The Ticker, you've seen the reviews, you've been playing the game. Halo 3 has had a phenomenal launch, selling over 2 million copies in the first night of release. We've taken the good Master Chief into the heart of the ark, killed hundreds of thousands of Covenant, and rescued Cortana from the clutches of the Gravemind. Now here's our review of the most anticipated videogame of 2007. Is Halo 3 still the reason to own an Xbox 360?
game: Halo 3
feature | 09/23/07 | Chris Martin
Tuesday can't come soon enough. But if you're looking for Halo 3 reviews, and what all the buzz is about, then we've got you covered. Gamesfirst has the links to all the Halo 3 reviews, as well as overall thoughts from sites all over the interweb. Our own review is forthcoming (as we have to wait for the release) but in case you're curious about what everybody else is saying, this article is for you.
Come back to this article to see updated reviews as the week, and the Halo 3 playing, continues.
game: Halo 3 ActionClix
news | 09/19/07 | Chris Martin
If you can't get it, this crazy hype of Microsoft's, out of your head, we have the salvation for you. A "little" salvation. A "tiny" treasure. A "diminutive" diversion. Halo 3 just six days away, and Halo ActionClix invades your favorite hobby store. There's nothing small about it, this tabletop game is going to be huge.
editorial | 09/06/07 | Chris Martin
We went in expecting Magic the Gathering Online Version 3, but what we got was much, much bigger than we anticipated. PAX 07 was great for a number of reasons - concerts, contests, Family Feud - but Wizards of the Coast's ace in the hole Gleemax took us aback, slapped us around, and handed to us the most complete vision of an online gaming community we've ever seen. Complete with indie game developer support, event hosting, and cross-game currency and trading. Don't know about Gleemax? You should, and here's why...
review | 08/31/07 | Chris Martin
From the article: "BioShock is the latest effort from Irrational Studios (now 2K Boston and 2K Australia) and it's a massive undertaking, many years in the making. And it's so good, we might not see a game of it's caliber many years after. BioShock is a shooter, a retro sci-fi thriller, a revenge story, a dystopian allegory, an adventure, and to a lesser extent a role-playing game. But BioShock is first and foremost a first-person-shooter. It leaves no question in the player's mind, and doesn't dance around it's pedigree in the way Deus Ex did, or the way System Shock 2 was sparse on the shooter side, heavy on the RPG. No. BioShock is a game where you definitely have to kill things. And kill things aplenty."
preview | 08/15/07 | Chris Martin
We travel fathoms under the ocean to Rapture, a city built on the most basic of ideals: "a man is entitled to the sweat from his brow." A dystopia, like all dystopias, are built to fail. We are not surprised then, when Rapture, brainchild of Andrew Ryan, takes on water (by the deciliters), and you're trapped right in the middle of it. Full impressions and expectations inside.
news | 08/13/07 | Chris Martin
This came out of nowhere. The studio formerly known as Irrational (they changed their two divisions' names to 2K Australia and 2K Boston) get a big pat on the back for sneaking their demo onto Xbox Live on Sunday. Bioshock, which puts you through the eyes of a crash victim who gets stuck in the underwater dystopia known only as Rapture, just went gold last week. Now, we'll get to sample what we're betting is going to be a ground-braking experience.
game: Fatal Inertia
preview | 08/02/07 | Chris Martin
The Fatal Inertia Demo arrived on Xbox Live the other day and now we have an idea of what Koei has been up to. While not a direct descendent of WipEout, it takes some key ingredients - namely the hovering cars and the weapons, which can be acquired by passing over pods of colored light on the racetrack. Racetrack, however, is used lightly, as you speed through canyons, not between buildings in this high-velocity sci-fi racer.
game: Command & Conquer 3
review | 07/27/07 | Chris Martin
It you asked us three years ago if console gamers would get a decent real time strategy game in the next-generation, our response would have probably been resounding: "I wouldn't hold your breath." We were surprised, fellow readers, not to have only a single decent strategy game come to the Xbox 360, but to have two. Lord of the Rings: Battle for Middle Earth has already been critically received, and now Command and Conquer 3: Tiberium Wars gets the royal treatment. If setting Orcs upon a faction of Elves doesn't get your heart racing, perhaps setting a herd of mammoth tanks on unsuspecting Nod extremists will.
review | 05/17/07 | Chris Martin
"A gift to gamers" indeed. Microsoft's interns and Carbonated Games of Uno fame have made a wonderful shooter that just comes up on the short-lived side of things. Still, this one shouldn't be missed, not for being able to play 4 player coop over live or local, not for the sweet boss battles, and not, especially not, for the brevity.
game: Bullet Witch
review | 03/16/07 | Chris Martin
With its anime influenced style, guns-blazing action, and destroy anything physics, what could go wrong? Bullet Witch is an example of a game that could have benefitted from a few more months in development. Though not without its surprises, Bullet Witch concedes to the same gameplay mechanics we've been comfortable with for years. While it doesn't do anything really new with gameplay, it might be worth the rental if you're bored with everything else.
game: Lost Planet
review | 02/15/07 | Chris Martin
Capcom has been firing on all cyllinders when it comes to the Xbox 360 and gamers with that small white box could not be happier. Following their critically received efforts of Dead Rising, Lost Planet is a third-person shooter set on the fictitious ice-planet E.D.N. III where there are snow pirates around every corner and loads of alien Akrid. This unique IP blends a "vastness" found in sci-fi novels like Frank Herbert's Dune with an overly complex (the word would be: incomprehensible) storyline. What you get is an action-filled shooter that manages, once or twice, to even shoot itself in the foot.
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We got pwned.