Ball Breakers is Take Two Interactives latest release in
their "games for $9.99" strategy. Awhile back I played another of the $9.99
games, Grudge Warriors, and it was god awful bad nasty. It wasnt fun, the control
was crap, and it had the worst graphics Id ever seen on my PlayStation. I almost
felt bad reviewing it; it was like slapping a mentally defective puppy it was so
incapable of defending itself or offering any resistance that it felt like a morally
reprehensible act of the highest magnitude. Needless to say, I was more than a little
skeptical about Ball Breakers, but this time the news is better.
In Ball Breakers you play one of five
synthetic life forms. You dont have any feet or legs, but you do hover over a ball
so you can roll around and do battle with other legless android killers. Youve been
sentenced to the most horrendous of prisons, where the worst robots in the galaxy are sent
to do battle in gladiator contests. If you win, you get to live to fight another day, and
if you win all the contests in all prisons you get, well, something. The story is a little
shaky, and the backgrounds on the characters are pretty thin, but the game doesnt
really need them anyway.
Each prison
offers a number of different challenges taken from the following list: Last Man Standing,
which is pretty a self explanatory fight to the finish, Run the Gauntlet, in which you
zoom through an obstacle course trying to avoid guns, flamethrowers, other robots, and
such. Pursuit is much like Run the Gauntlet except the ground is also collapsing behind
you. In Powerball you and an opponent do battle while picking up balls and chucking them
at a goal post for points. In Tag, you have to collect a set number of objects in a given
amount of time, and Race and King of the Hill are exactly what they sound like. The
variety of game modes is easily Ball Breakers most noteworthy feature. All of the
modes can be entertaining, but no single game mode is deep enough to be fun for an
extended amount of time. By constantly rotating modes the game becomes far more playable.
The graphics
arent bad, but theyre certainly dated by at least a couple of years. On the
plus side, they mop up the floor with the graphics in Grudge Warriors and theyre
good enough that they dont detract from the game. The control is simplistic, but
adequate. The combat is too simple, containing only one attack button and a couple of
special maneuvers. The robot movement actually manages to give a real sense of momentum as
you roll around on the battlefield, which is a definite plus.
The
multiplayer mode is perhaps where the most time can be spent in Ball Breakers, allowing
two players to duel in the above mentioned modes. Although the combat system is too
shallow to provide an extended interest, its simplicity might also make it attractive to
younger gamers, who are probably more likely to be looking at a game that cost ten bucks
in the first place.
Ball Breakers
is a giant leap forward from either Spec Ops or Grudge Warriors. Its entertaining
and challenging for a while, and considering the multiplayer aspect, a respectable amount
of time can be spent with Ball Breakers before becoming thoroughly bored, which is about
all you can ask from a ten dollar game. A few hours of entertainment for the veteran
gamers, but significantly longer for little Sally and her younger brother.