I love strategy RPGs. The PlayStation has seen a few a few
of them, including Final Fantasy Tactics, Tactics Ogre, and two installments of the Vandal
Hearts series, and theyre some of my favorite RPGs on the system. If you enjoyed any
or all of these games then Vanguard Bandits is a must own title. If you havent
played any strategy role playing games then you need to start, and you should start with
Vanguard Bandits.
Although
essentially set in a fantasy environment, Vanguard bandits distances itself from its
PlayStatoion strategy RPG breathed by taking a decidedly anime twist. It seems everyone
runs around in big mech suits with even bigger swords/spears/clubs and pummels the crap
out of each other when the situation calls for it. Fortunately for us gamers, the
situation calls for it quite frequently.
Vanguard Bandits
is essentially a series of interconnected battles, separated by a few menus which give you
the ability to manipulate character equipment, go shopping, and interview members of your
party. There is no map wandering, so when youre done with the menu screen you jump
right into the next battle. The battles are fought on fully rotatable 3D landscapes that
are essentially divided into an invisible grid. Each character and CPU baddie has a speed
rating that determines when they move. The emphasis is on hand to hand combat, a change
from the huge summoning spells of Final Fantasy Tactics, and the enormous fireball
chucking wizards found in Vandal Hearts II. Each action a character takes increases their
fatigue meter, including dodging or defending, so a warrior who charges in Braveheart
style to hack apart the hordes of enemies will collapse in exhaustion and be reduced to
scrap metal long before they smash their way through the bad guys. Instead, most battles
will be won by finding a defensive sweet spot on the map, working out some sort of
workable formation, and weathering the storm. Opponents also suffer from the same fatigue
weakness, so super powerful opponents can be defeated by dispatching their lackeys,
surrounding them, and pounding them into exhaustion so they can no longer defend
themselves.
If you think
graphical prowess and state of the art sound ought to be the standard by which video games
are judged by, then you will be disappointed with Vanguard Bandits. If you think video
games ought to be judged by the number of nights you stay up until 2:00 A.M. glued to the
screen, lost in the battle, and are down right pissed that you have to put down the
controller so you can get to sleep, then Vanguard bandits is an absolute masterpiece. The
graphics are dated by a couple of years, and there is a noticeable lack of definition to
the characters and their environments. Still, the graphics are passable, and far from
being poor enough to detract from the experience.
My only real
complaint with Vanguard Bandits is that the story is essentially generic with a pretty
mundane plot that is growing ridiculously recycled. Orphan boy realizes his true heritage,
begins quest, becomes involved with hot girl, realizes political problems go beyond what
he had grown up to believe, sees that there is a head to the evil -- a puppet master
behind it all, is betrayed by someone he trusted, fulfills prophecy in getting ultimate
ass kicker of the ancients, vanquishes evil, exit. This is the basic story of every single
strategy RPG I have mentioned in this review, and is the exact story in the vast majority
of the RPGs released on the PlayStation, and the few others will only be missing one or
two of these elements. It is my firm belief that there will come a time when the great
game producers in the sky will realize that, despite the fact that sales are good, this is
not the story quality that gamers want. It is simply what they are willing to settle for.
Still, I dont mean to be too hard on Vanguard Bandits because they broke the mold in
many respects. While the overall plot is generic, the character interaction within that
umbrella is excellent, giving us numerous sub plots, and a complicated web of desire and
love denied reminiscent of A Midsummer Nights Dream, only not written as
well, but with the pleasant inclusion of giant robots whacking the hell out of each other.
While the
story/plot of Vanguard Bandits is relatively blah, the dialogue within that story is
nothing short of phenomenal. Its witty and engaging and downright funny at times.
The characters are diverse and endearing and have no shortage of snappy one liners that
are always good for a chuckle. I just couldnt get enough of Claire, the valley girl
mech pilot who always threatened to annoy me with her valley girl slang, but at the same
time she, like, totally kicked ass, and never stopped entertaining me. How often do video
games actually make you laugh? Not that often, but with Vanguard Bandits, I laughed
frequently. Sometimes with the characters and sometimes at the characters, but the result
was a thoroughly enjoyable experience. The masterful translators of Working Designs have
never been better and everyone who plans on writing dialogue for a game should sit down
and take notes. School is in and Working Designs is giving lessons.
Vanguard Bandits
has excellent replay value, especially for an RPG. There are five different endings and
three different branches to pursue. Your decisions will decide which branch you go down,
and this will affect who you will ally with, and who is in your party. Each branch also
contains different battles, so there is still a lot of new stuff to see even after beating
the game a couple of times. Depending on who you flirt with the most, and how you react to
them in conversation, several different love interests will present themselves and this
leads to different battles and a different ending. This flexibility also spices up the
otherwise predictable story line, and helps Vanguard Bandits distance itself from the
competition by offering more choices in how the story will progress. Each branch will take
around twenty-five hours, and unlike many games that offer different cinematic endings
that dont inspire you to play the entire game again, the ability to construct a
completely new party and engage in new battles kept the game fresh and interesting, and
kept me coming back for more. Expect to spend around sixty-five to seventy-five hours to
complete all three branches.
If you love strategy
based RPGs, then Vanguard Bandits is an obvious must buy. Actually, unless you
specifically despise strategy RPGs, then Vanguard Bandits is a must own game. Buy it
if you want the thrill of defying overwhelming odds because of your tactical genius. Buy
it if you want to be entertained by the wonderful cast of characters. Buy it if you want
to laugh at the fantastic dialogue. Dont buy it if you want to sleep.
--Jeff Luther