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My favorite wargames of the last year have
been Big Time Softwares revolutionary Combat
Mission (which finally brought 3D to World War II tactical gaming) and
Talonsofts Rising Sun, which revitalized an old
engine by moving it to a new setting. Both of these games took some chances. Nobody at Big
Time was sure that anyone would be interested in the game (and thus their surprise when
their first run sold out in less than a week). Talonsoft also bucked all conventional
wisdom (everyone knows that the WWII Pacific Theatre is commercial death) by producing the
superb Rising Sun. Thus my disappointment with Close CombatInvasion: Normandy.
Ive played every one of the Close Combat games, and my attitude towards them has
deteriorated as the series has progressed. Though initially revolutionary, the Close
Combat series has gradually lost its edge,
and has lately settled for introducing a few new features and tweaks with each new
edition. Some of thesethe addition of a strategic game, leadership rules, off-board
artillery, ambush mode, and improved graphicshave improved gameplay and addressed
some of the complaints of the games fans. But other problems never quite got
resolvedenemy AI, especially vehicle AI--remained problematic, and the games
top-down 2D view remained less than optimal for determining line of sight. More damning,
the Close Combat series insisted upon revisiting pretty much the same territory each
timeWorld War II on the Western Front. The one sally into foreign territorythe
East Front, in the series problematic third iterationcould have been a great
game had it focused on the Stalingrad Rattenkrieg. Instead, it attempted to cover the
entire Russian Front and foundered due to lack of focus and an overemphasis on armored
combat. Though fans have been asking for a change in localesay the Pacific Theatre,
or even the Western DesertInvasion Normandy not only revisits the Western Front, it
even covers the same campaign as the first gameonly from the Utah Beach side. If you
want more of the same, its here in spades.
Even more depressing is the fact that
the enemy AI remains stupid. Enemy units are hopeless on the attack, and it seems beyond
them to organize an effective defense. Generally, theres too much of tendency for
enemy units to attack and defend piecemeal, and tanks still have a difficult time
negotiating a maneuver of any complexity. If you want a tough game, youll have to
play onlineby far the best way to play Invasion: Normandyor crank the
enemys strength way up.
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