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![]() Deus Ex is mechanically similar to System Shock 2, and bears a resemblence to other FPS action/adventure titles such as Half Life. As in System Shock 2, the FPS mechanics are supplemented by a deep skill system and biomodification, giving the game more than just an RPG flair. In Deus Ex, you play JC Denton (thats a codename), the second "nanoaugmented" soldier to join UNATCO, the United Nations Anti-Terrorism Committee. Your brother was the first, and you encounter a lot of bad feelings from the mechanically augmented super soldiers who have preceded you. As you play, you increase your skill set and acquire new "augs" that give you nifty abilities such as invisibility and super speed. All of your skills, augs, inventory, goals, notes and the like are accessed through a simple menu system that is very intuitive and incredibly easy to use. Likewise, Deus Ex doesnt break any new ground in movement or how you interact with your environment. The game deceptively feels like a standard FPS adventure game.
The first mission exposes small clues as to why this game will get into your head and not let you quit. Upon approaching the grassy, park area around the statue, you notice pigeons and rats conducting their business. Approach the birds, and they flutter away. Cap that terrorist in the head at long range with your sniper rifle, and the birds scatter from the blast. Deus Ex takes place in a fully populated world, complete with animals and innocent civilians, and the density and quality of it is enough to make you really suspend your disbelief.
Still, alluding to the level-by-level play of Deus Ex makes it sound a little too simplistic. There are basically 15 levels, each with at least three or four sections, and all with a multitude of side missions and errands youll want to embark on. Spector has commented in interviews that he plays console RPGs, and I think that really shows in Deus Ex. Squaresoft classics like Saga Frontier 2 and any of the Final Fantasy series constantly present you with errands other characters ask you to complete. In Deus Ex, as in these other RPGs, completing errands and secondary goals will usually help you with your main objective. In Deus Ex, this plethora of side missions creates a freeplay environment that successfully masks the level-by-level organization of the whole story. It also helps that there are no end-of-level screens or readouts. Play continues seamlessly as you complete one mission and embark on another.
All of this goes towards building a highly interactive and believable world. The plot of Deus Ex comes out of a combination of popular conspiracy theories, which means that if I gave you a whole lot of specifics it would probably spoil much of the play. Suffice it to say that Deus Ex draws heavily from the Illuminati, the Area 51, and the FEMA / Constitutional Suspension conspiracies. The combination of these theories creates a story that is highly convoluted, and will force you to question much of what you think, especially what you think about the game world. It is a useful plotline because it keeps the game full of action and twists, but at the same time its a little old hat. While I have really no qualms with the way the story is constructed or delivered, Im disappointed that it relies on such cliché computer geek lore. Since Ive been cruising the Internet, Ive run across dozens and dozens of websites, newsgroup postings, and archives of conspiracy theory, and most of it can be found in Deus Ex. Granted, there has never been a game to deal with the subject as effectively or amusingly as Deus Ex, but I wish we could get beyond the stock Internet/ Computer Geek/ Sci-Fi mode of thinking when it comes to our video games. The whole thing makes me think of System Shock 2, and similar disappointments I experienced with that game, which in my mind was a beefed up version of Gibsons Neuromancer.
To finish up the criticism of Deus Ex, its a requirement to mention that there are some problems running the game on D3D cards. It is a little surprising that these bugs slipped through what must have been rigorous game testing, but nevertheless, if you have an nVidia (read: GeForce) or Matrox card you really ought to download the patch here. I played through the game on my Matrox G400 Max, and I encountered problems without the patch, but as far as I could tell the new D3D driver fixed everything up. Still, if youre not playing on a Glide system, be sure to save often, since the most common errors I got were slowdown and freeze-up.
Likewise, video games have been categorized as "for kids." Indeed, most adults werent attracted to the Atari 2600 or Robotron in the arcade. And if you were looking for a holistic, involving, possibly narrative, gaming experience it is no wonder that you would reject much of the early days of video games. Eventually "adult" games came out, but these do to "mature" video games what hentai has done to anime they warped the meaning and created a perception of games for adults as being socially unredeeming games for dirty-minded adults. "Mature" titles have tended to present fairly immature values and content. Turok, Kingpin, Quake all of these games are only Mature because they contain a lot of blood. Even before the hysteria of video games contributing to teen violence, the Entertainment Software Review Board (ESRB) was created and began rating games. It only took Leisure Suit Larry to set parents off, and its probably a good thing that the far more shocking examples of gratuitous degradation of morals and values came after we had a system in place to appease the hysterical masses. Still, I get the feeling that the gaming community does not acknowledge that the ESRB molds the creativity that is put into video games.
If you are hung up on framerates, gore effects, and how many guns are included in the game, Deus Ex is really not for you. Sure, youll play it, youll love it, but you wont understand it. Spector and his gang at Ion Storm (who receive far too little credit for the quality of the game) have created a thinking-persons game. It is the future of gaming because all of us who were satisfied with Pac Man are now grown up and demand more from our games. We have recognized both the importance and the sappiness of entertainment, and we demand that it satisfy us. Deus Ex is the kind of interactive entertainment we crave, and it serves to show the way for future "adult" titles. |