My
initial expectations of Allegiance were of a fairly straight-forward, if somewhat simple,
online space combat game. What I was happily surprised by is that its really none of
these things, except for the combat, of course. Allegiance is one of the most complex
online games Ive come across; if it is not the only fully realized online-only space
sim yet developed, it is certainly the most multifaceted. It packs elements of real time
strategy, economic exploitation and planning, and technological development into one
slick, polished package. And, if you can initially get over the very steep learning curve
you will likely find, as I have, Allegiance to be one of the best online titles out there.
Unlike the stack of other space
combat sims recently released little time is wasted on narrative development in
Allegiance; its all about gameplay here. Only the flight orientations are available
off-line, and I highly recommend taking advantage of them a couple of times before jumping
into the fray. Once youre ready you want to go find a game. Doing this is a snap
through the Allegiance Zone. For once, someone made an interface that lets the player join
a game only a couple clicks in. This is just about the only simple aspect of the game.
Now all this complexity that Ive been hinting at has to surface in the
interface somewhere, and it does in the form of a veritable rats nest of keyboard
controls, heads-up display clutter and the long and treacherous search for a comfortable
place to put your elbow so that all of the keyboard is readily accessible for quick
decisions. Be sure and get familiar with the Hell yeah! response--that's ~, R,
and Y--cuz if you dig this game as much as I do youll be using that one often.
The HUD clutter--once youre oriented--is actually well organized and illustrates the
most amount of relevant information without terminally blocking your view of the action.
Some of it could be done without, but its not so bad that it hinders the experience.
The flight model also takes a little
getting used to, but once you get the hang of it, it becomes rather intuitive. Ship
movement is as it should be in the near-vacuum of space, the ships are capable of true
three-dimensional movement, and inertia can either be fought or used to your advantage.
There are several types of ships for you to choose from: scouts, fighters, interceptors,
stealth fighters, bombers and capital ships. The later can host turret gunners for added
defense. Players can hop on when the ship is docked and rack up the kills without the
added stresses of piloting your own craft.
The
command role is one of the most unique innovations found in Allegiance. Games tend to be
decided with each teams ability to work cooperatively towards a common goal, and the
commander is able to back away from the battle and make informed strategic decisions and
direct resources to engage threats over the entire field of play. As well as the commander
role there is the investor roll. Your team must gather resources in order to advance along
the technology tree and gain new territory. The investor, if needed, directs the
teams course along the technology tree and makes decisions about where to mine
resources.
Allegiance strikes a perfect balance
between simple aesthetics and graphics that are likely to drag your framerates down. What
I mean is that youre not left for want, and you dont want any more. Lag is not
too much of a problem because of this. Ships and other objects are readily identifiable by
their unique shapes, unlike the many uninspired designs in some recent games, and the
backgrounds are sufficiently beautiful without being distracting.
Though there are other modes of play with the game including deathmatch and
capture the flag, you would be missing the point entirely if you didnt find a game
taking advantage of the strategy aspects of Allegiance. Hosts and players can also define
the conditions of a game by deleting or adding different features to customize and
streamline for the type and speed of play desired. With the game you get a month free at
the Allegiance Zone, and after that for about ten beans a month you can get all the play
and stats you want.
Whats so impressive with Allegiance is the extremely high level of competence that
the developers show within the product. Theres little to complain about other than
the steep learning curve, which can be easily rectified within a few hours of play.
However, if you want something that requires a little less commitment youll have to
wait a while until someone makes another online-only space combat sim and see what they
come up with.
--Thomas Hoff |