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game: Entropia Universe
editorial | 05/15/07 | Monica Hafer
There's quiet a bit of talk these days about the new wave of online gaming. One of the most publicized is the notion of real-life economies where a person can make a living doing what they love most--gaming! But often times these games aren't really judged as a gaming experience and only get press for their entrepreneurial events. In an attempt to penetrate the "real-deal" of Entropia Universe, it is necessary to make the investment of time to discover its complexity and uniqueness.
game: Entropia Universe
interview | 05/15/07 | Monica Hafer
Alt-Reality games are so hot right now. Seriously. CIO of MindArk, developer of the Alt-reality game Entropia Universe took the time to talk to our own Monica Hafer and discuss what it takes to maintain and balance an alternate reality game and an alternate reality game economy.
news | 04/19/07 | Chris Martin
Folding@Home is a project that has been undergoing some massive distribution on PC
s and now on Sony's PS3. It's also had success
with the program in understanding proteins. A clever use of the human element here, by distributing the program Scientists at Stanford University are trying to get everyone involved in the unravelling of human proteins.
game: Medieval 2: Total War
review | 02/18/07 | Jamie Gergen
So you want to be King, eh? Then get a taste of the regal life in Medieval 2: Total War, the next generation of real-time strategy from the folks at Creative Assembly and SEGA. The AI is much improved, the clone armies are gone, and you'll wince with every bone-crushing impact of sword and shield. Welcome the latest addition to the GF! team, Jamie Gergen, by checking out his review of one of the most highly anticipated RTS titles of the year.
game: Lost Planet
review | 02/15/07 | Chris Martin
Capcom has been firing on all cyllinders when it comes to the Xbox 360 and gamers with that small white box could not be happier. Following their critically received efforts of Dead Rising, Lost Planet is a third-person shooter set on the fictitious ice-planet E.D.N. III where there are snow pirates around every corner and loads of alien Akrid. This unique IP blends a "vastness" found in sci-fi novels like Frank Herbert's Dune with an overly complex (the word would be: incomprehensible) storyline. What you get is an action-filled shooter that manages, once or twice, to even shoot itself in the foot.
game: World of Warcraft: The Burning Crusade
review | 02/14/07 | Amanda Bateman
We probably don't even have to publish this review, because World of Warcraft is a game that carries its own legion of fans. The ever-popular World of Warcraft's first expansion, The Burning Crusade, is here, and WoW players will absorb it into the fold simply because it's more of what they already love: World of Warcraft. If you managed to pry yourself from the game, then don't get the expansion...because you might find it hard to walk away again. The powers that be have opened new doors to adventure, and it's hard to turn your back on that a second time.
game: Gothic 3
review | 02/03/07 | Sean Hilliard
The Gothic series has been a cult fave for quite awhile, rivaling that RPG juggernaut, The Elder Scrolls, for the hearts and minds of hardcore PC gamers. The latest, Gothic 3, has drawn a lot of (mostly unfavorable) comparison to Oblivion, but our man Sean Hilliard thinks there is another popular game that Gothic 3 draws from: World of Warcraft. Check out Sean's review of one of the most derided cult favorites of 2007.
news | 01/29/07 | Aaron Stanton
Microsoft's courtship of the homebrew game developer has led to the Xbox 360 running its first unofficial NES emulator. While not useful to the general public, a programmer by the name of Lone Coder used Microsoft's XNA Game Studio Express to convert an existing emulator - SharpNES - to run on XNA environments. That includes both PCs running Windows Vista and the Xbox 360. The development introduces the Xbox 360 to its first taste of unapproved retro-gaming, and while limitations built into Game Studio Express prevent a usable release on the 360, it's nice to see Microsoft take steps to embrace the homebrew community instead of alienating them.
game: Magic the Gathering Online
preview | 01/23/07 | Chris Martin
Magic the Gathering is now a classic card game. It's reached such long-term profundity for many an adolescent and twenty (or thirty) something since it's inception in 1993 that it might be the most dynamic single game of all time. It certainly has one of the most hardcore fan bases of all time. We've taken a look at the new layout of Magic Online and we've got impressions. Good ones. All that and a colossus, inside.
game: Second Life
news | 01/18/07 | Aaron Stanton
Occasionally, real-life politics and games meet one another in a way that doesn't involve blaming them for the ills of society. On the eve of Martin Luther King Jr.'s day of honor, a protest in Second Life against a real-world political group nearly brought the servers to a standstill. After hours of battle, the building of the French political party Front National - located in a part of the game where players can't hurt each other - had ceased to exist, destroyed by either a technical glitch or a deliberate decision to pull the building. Luckily, Wagner James Au from New World Notes was there to write about it in detail, describing the interesting blend of the real and fantasy that belongs entirely to the art of video games.
review | 01/15/07 | Jason Perkins
The story behind the first Eragon book, movie, and video game is an interesting one, starting with a home-schooled student that published his book at 19 years old. Now, with a movie that is being universally trashed by reviewers, the Eragon video game has come forward to redeem the franchise from embarrassment. Sadly, its repetitive gameplay and incoherent storytelling don't do Eragon much justice, portraying the world as nothing but an endless stream of bad guys with frustrating gameplay. The movie and book have been accused of being derivative of classics like Star Wars; the video game doesn't present a coherent enough story to be accused of being derivative of anything.
editorial | 01/05/07 | Chris Martin
Recently, in an interview with Ars Technica, Scott Henson, product unit manager for Microsoft's game technology group, made a statement regarding HD-DVD and Sony's defunct Betamax. Unfortunately for those of us who read only headlines and move on, the whole story is not being told. And now it's being spun by blogs with a hankering for a little more web traffic into a false statement. In this editorial, Chris Martin discusses the spin that blogs like to put on quotes and tries to understand just why blogs have no responsibility to report truth.
news | 01/05/07 | Chris Martin
According to the official forums of Through The Looking Glass
, or more specifically "2K Elizabeth" from 2K Games, we're looking at a June release for Irrational's PC
/Xbox 360 action-RPG Bioshock, the soul-brother to the cult and critically acclaimed System Shock and System Shock 2. What does that mean for this summer?
game: Space Empires V
review | 01/04/07 | George Holomshek
Space Empires V doesn't exactly revolutionize the world of 4X gaming, but it does offer a multitude of micromanagement options, if that's your thing. The space empire building title lets you explore the universe and meet strange races with one of the most extensive diplomacy systems we've ever seen, but is plagued with bugs that often get in the way. If you like micromanaging politics and investigating branching technology trees, Space Empires V might be for you, but only if you can survive the learning curve and a lot of frustration.
game: Brigade E5: New Jagged Union
review | 12/05/06 | Jason Perkins
Attempting to capitalize on the void left by the '90s classic Jagged Alliance, Brigade E5: New Jagged Union brings mercenary strategy back to the PC. Sadly, with a poor graphics engine, buggy gameplay, and portions of the dialog that someone forgot to translate from the original Russian during the English conversion of the game, Brigade is a train wreck. The mulitplayer isn't functional and the game will sometimes miss event triggers after you beat a mission. Solid it concept, sluggish in execution, you'll want to avoid Jagged Union until patches make it playable.
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